![]() ![]() Howard's work has often received attention by the generalist media and press his games have been featured in Newsweek, CNN, USA Today, and The Today Show. He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables". ![]() He returned as a keynote speaker at the 2012 D.I.C.E. Summit, sharing his rules of game development. He spoke to developers at the 2009 D.I.C.E. Howard has been a frequent speaker at industry events and conferences. But I know the reasons we tried that – to make a nice interactive conversation – but less successful than some other things in the game." In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff, that didn't work as well. In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it. But in that, we sacrificed some of what made Morrowind special: the wonder of discovery." He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world". Howard admitted in 2011 that The Elder Scrolls IV: Oblivion had sacrificed what made The Elder Scrolls III: Morrowind "particular", saying: "With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. Howard will also serve as the executive producer of the upcoming game based on the Indiana Jones series of films, currently in development by MachineGames and Lucasfilm Games. He subsequently directed Fallout 4, released in November 2015, and produced Fallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018. Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011. ![]() After this, he served as game director and executive producer of Fallout 3, released in 2008. He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer. The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards. In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed. He was project leader for the first time on The Elder Scrolls Adventures: Redguard, released in 1998. His first game development credit for Bethesda was as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall, both released in 1996. Careerīethesda Softworks eventually recruited Howard in 1994 as a producer. ![]() Instead, Howard started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired. After graduating, he went back to Bethesda for a job but was rejected again due to a lack of job opportunities at the time. He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. Day, he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school. ĭuring the holiday break of his senior year in college, Howard obtained a copy of Wayne Gretzky Hockey (1988) by Bethesda Softworks. Howard later stated that a business major appeared as the easiest path through college. He graduated from William and Mary in 1993. He then attended the College of William & Mary in Williamsburg, Virginia, where he majored in business while taking computer classes for credit. Howard attended Emmaus High School in Emmaus, Pennsylvania, graduating in 1989. Howard considers the 1980s role-playing video games Wizardry and Ultima III: Exodus to be inspirations for his future games. He developed an interest in computers, particularly video games, at a very young age. His elder brother, Jeffrey Mark (Jeff) Howard, was later the director of creative affairs for Disney, where he oversaw the production of Bambi II. Todd Andrew Howard was born in 1970 in Lower Macungie Township, Pennsylvania, to Ronald (Ron) and Priscilla Howard. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. Lower Macungie Township, Pennsylvania, U.S. ![]()
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