The new terrain in American Wilds is just as treacherous as before, but arranged in a whole different way. If nothing else, Spintires: MudRunner autosaves upon exit, allowing you to return when you think you’re ready to play again. Both are actively working to sabotage you, and everything you enjoy about playing it. There are two big bads in Spintires: MudRunner, the controls and the environments you drive in. The challenge mode at least sees improvements to it’s incredibly harsh tasks. I would have thought American Wilds would have introduced new objectives to complete in its maps, but it’s still the same thing: collect logs and deliver them to a far away location on the map. You’ll have plenty of tools at your disposal, like a winch that can be connected to any nearby tree to hoist you out of a muddy pit you’ve spun yourself into. Where Spintires: MudRunner excels, is not holding your hand and letting you experiment, and learn from your own follies. You’ll have to manage revs, differential locks, and four and two-wheel drive in order to successfully navigate the spaces. Learning the nuances of each vehicle, and how to traverse the environment is key. You can play any part of the game solo or in co-op online with three other people. It places you in extreme conditions somewhere between 19 where mud is abundant, and traction is not. It places you in a heavy truck, setting out to free-roam any given map created by the developers to explore terra-semi-firma how you see fit. It does, combined with the base game and previous DLC, feel like a better total package.įor the uninitiated, Spintires: MudRunner is a remake of 2014’s Spintires. I like the idea of what it’s doing, but it just doesn’t quite nail it. This is the most disjointed element of American Wilds. But there’s nothing iconic about it, no landmarks can be seen anywhere, and there’s no real sense of place. The Americans vehicles combined with the maps, certainly lend themselves to create the impression that these things are happening in the United States. These manufacturers lend an air of authenticity that previously didn’t exist with Siberian locales and vehicles. Also, the introduction of American vehicle manufacturers like Chevrolet, Ford, Hummer, and Western Star. The first of which is unlocked with DLC, and the second needs to be earned with progression points. The new sandbox and challenge mode maps take inspiration from the states Minnesota, Montana, and North Dakota for its Grizzly Creek and Mount Logmore maps. Spintires: MudRunner – American Wilds includes the base game, the previous DLCs, The Ridge and The V alley, and including the new American Wilds DLC for $39.99. Spintires: MudRunner has already been covered in an earlier review. The addition of recognizable vehicles by American manufacturers provide something familiar, but fails to do anything exciting with what’s fresh here.Įditor’s Note: Spintires: MudRunner – American Wilds is both a DLC expansion and an complete edition of the game. It does however, open the door for new possibilities and extending on the core idea. Spintires: MudRunner – American Wilds is an expansion that finally brings the simulation of mud and driving game to the United States, but the locations that come with it aren’t that distinguishable from it’s Eurasian / Northern Asia locales found in the base game.
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